News: EA: The Human Story

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An anonymous spouse of an anonymous Electronic Arts employee has posted a fairly gruesome LiveJournal entry, which details the working conditions of the industry giant’s game designers. According to the article, which is freely distributable under the Creative Commons deed, EA’s practices involve intentionally setting a “crunch time” for non-tardy projects, establishing mandatory eighty-five hour work weeks (though, as the article puts it, employees can go home early on Saturday night for “good behavior”), and a near-elimination of vacation time upon a project’s completion. There are also quite a few interestingly anonymous comments already posted by both former and current EA employees in the Comments section.

“My significant other works for Electronic Arts, and I’m what you might call a disgruntled spouse.”


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