My internet is returning soon, early next week – til then, here are some interesting-ish interviews that have gone up in the interim period. There are kind of a bunch!
Acquire – Interview at GDC. His english was rough, but we talked about what makes a ‘real’ ninja game, and the difficulty of creating voice-activated games like Deka Voice. We also talked about Yuusha no Kuse ni Namaikida, so there’s that! Thanks go out to everyone who cleaned that interview up…
Capcom – Interview with Kraig Kujawa at Capcom about the new 1942 and Commando downloadable titles. They took screenshots of Ikaruga bullet patterns, apparently – not sure they did anything with them though!
MMV – Here‘s one from quite a while back, with a fellow named Yoshiro Kimura, a producer at Marvelous. He was producer on Chulip, and is currently working on the Pikmin-like Ousama Monogatari. Here’s an interesting bit: “But they have their own life, and they might die, actually, during the fight against the monster. So what’s going to happen to the family — the people that are waiting for those NPCs?” Not sure if they’ll really get to work with this, but it’s an intriguing idea.
Capcom – Interview with David Sirlin about the changes in SF II HD. Lots of fun specifics about hitboxes and balancing techniques in here.
Capcom – Christian Svensson talks here about what Capcom is doing in the U.S. with their download initiative. Capcom USA is really becoming a different company from Capcom Japan.
Then, if you’re still here, two of my Game Developer magazine editorials have been posted on Gamasutra. Here is one about the potential of a one-console future (or one format at least), and here is one asking why good people make bad games. So there you go! Regular insert creditness will resume pretty soon, I promise.