Because you the listener demanded it, this week we bring you an extra length episode featuring Action Button Entertainment‘s celebrity graphic designer Brent Porter! He joins brandon, tim, and frank for discussion of:
1. How horror games scare people
2. The correct method for establishing lore
3. Food in video games
4. Ideal real world Metroidvania settings
5. BioWare and Joss Whedon
6. D-Day
7. The oft-maligned Escort Mission
8. How actual sports translate into their game counterparts
9. Wreck It Ralph
…and a special Game Show Round!
Thanks as always to Andrew Toups for mixing this episode up! If you want to be a Total Podcast Hero like him, here’s a list of things YOU can do:
1. Leave us a review on iTunes
2. Tweet about the show using the hashtag #insertcredit
3. Send in your questions to podcast@insertcredit.com
4. Send in a brief MP3 of one minute or less of yourself answering one of our questions to insertcredit.com
5. Listen to our brand new monthly sister show, the action button dot net podcast: featuring tim, myself, and your pal from Episode 8, Vito Gesualdi
Because you the listener demanded it, we will be reverting to our normal one hour time schedule next week!
Get ready for fun! This week Insert Credit’s Official Hollywood Correspondent Vito Gesualdi joins tim, brandon, frank and myself to discuss such delightful topics as:
1. Nintendo Power
2. Visceral Games’ Don Quixote
3. Cute ‘em Ups
4. Gabe Newell vs. Gabe Pennyarcade
5. 2012 in 2002
6. Antiques Road Show: Video Game Edition
7. Whether y’all got that Madden
8. OnLive, and whether it’s even worth saving
9. Ridablanimals
10. What’s wrong with D. Souls series
I reckon this is a real good’n! We just might make Vito one of our regular panelists if you don’t WATCH YOUR GOD DARN BACK, FRANK.
If you’d like to send in a question, or answer one of ours in an audio file under sixty seconds, you can email those things to podcast@insertcredit.com. Also feel free to leave us a review on iTunes, or just talk about the show on Twitter using the hashtag #insertcredit! Why are you still reading this, go download this thing now now now now now n
-alex “gorblax” jaffe is quickly going mad with his infinitesimal amount of power
For quite some time, I thought the variance between models of Sega Genesis/Megadrive were as simple as “model 1, model 2″ et cetera. I was vaguely aware that the sound chip changed from model to model, but simply thought it “got worse” over time. The answer is far more complex than that, as you can read in this extensive investigation of the subject on Sega-16′s forums.
The number of changes Sega made from model to model, down to the circuitry, is pretty indicative of why Sega would later lose the war against companies with more consistent messages and systems. The conclusion is that you want a “high definition graphics” genesis if you care about sound, and if you’d like the game to boot straight away, skipping the “under license from Sega” screen, you’ll want the one with this FCID.
In this week’s thrilling adventure hour, ourstalwartheroes are joined by Patrick Miller, yet another member of the Insert Credit old guard to talk surprisingly little about fighting or RTS games. What we dotalk about is this:
1) Gamescom
2) Voice acting on the GameCube
3) Sweet rides
4) Pokemon vs. Animal Crossing
5) Industry buzzwords
6) William Hung
7) Ranking the Halo series
8) Character customization
9) Films for players of video games
10) Robot Masters
Thanks again to Andrew Toups for editing the podcast! If you have your own questions or want to answer one of ours in an audio file under one minute, send those things to podcast@insertcredit.com. You can also tell your friends about the show on twitter using the hashtag #insertcredit, that would be extra-lovely. Thanks everybody!
-alex “gorblax” jaffe has a post-script joke about Temple of Apshai from brandon and here it is: “temple of apshai needs to get over itself and start socializing with the other apps”
Can you believe we’ve been doing this for six weeks now? If this were The Legend of Zelda: Majora’s Mask, the world would have ended fourteen times since we first started this thing. Well, we’re back, and this time around we’ve got 33% more original Insert Credit flavor with christian nutt joining the frank-tim-brandon triple headed cerberus of podcasting! Together, we discuss such delightful topics as:
1) The line between “difficult” and “unfair”
2) Modern beat-em-ups
3) Master Chief vs. Charizard
4) Those losers who think Oculus Rift is a good idea
5) Why the Tales games aren’t a waste of time
6) The prettiest video game
7) Studio Ghibli game adaptations
8) Fable‘s undelivered promises
9) Why Dragon Quest X is the way it is
10) Pokemon fanfiction
Misters Toups and Raroo, respectively, did the sound editing and this week’s original cover artwork. Hot job, guys!
I write 9 out of 10 of these dang questions each week, but I leave a special place on the side just for you folks. You can wriggle your way into that sweet audience participation slot by sending an email to podcast@insertcredit.com.
Or, hey! You probably know more about video games than these jerks, right? Send an MP3 audio recording under one minute in length to podcast@insertcredit.com answering any of the questions in these six episodes and you might just hear yourself on a real life iTunes Certified Podcast (they don’t just hand those out you know)!
If you wanna do us a real solid, you can head on over to iTunes and give us a nice review. If you’re some kind of contrarian anti-establishment post-punk who would sooner die than walk into an apple store, I guess you could just tell your friends about it!
-alex “gorblax” jaffe loves you either way (unless you funded the oculus rift kickstarter)
A wise, slightly older youth once told me in my own youth that the difference between a “Gamer” and “someone who plays video games” is that a Gamer spends all of his non-video game playing time talking, writing, and reading about video game related topics. With that in mind, we hope you enjoy this hour of content featuring Dyad creator Shawn McGrath (and, of course, frank, tim, and brandon) as we discuss:
1) Weapon design
2) MMO methadone
3) The Johnny Wadd of Video Games
4) Dyad: The Animated Series
5) Killing Kingdom Hearts
6) Dreams of a good Superman
7) Finally getting that hedgehog
8) Spe Cops: Theline
9) Making a living in the video game industry
10) The band which influenced every early video game composer
I wrote a pretty good post-buzzer spiel for the end of this episode, so I’m just going to copy and paste it here:
If you’d like to hear your question on the show, or answer one of ours, send an email or an audio file under one minute to podcast@insertcredit.com. If you liked the show, leave us a review on iTunes! We love hearing nice things about us and Apple uses that information to feature us in the iTunes Store. You can also discuss the show on Insert Credit Dot Com (but you guys know that last part already).
-alex “gorblax” jaffe can tell you the name of any homestar cartoon given a single line
Last night I walked out of a local GameStop with a copy of The Bouncer, Squaresoft’s overhyped 2001 beat ‘em up for the PlayStation 2 — released only a handful of months after the console came out in the U.S.
For less than $3, I ended up with a paper sleeve containing a scratched-up copy of this game I’d never really played before — one caught in my memories, all the same, of that console’s early days. About two hours after I slotted it into the drive of my PlayStation 3, I was done with it.
I don’t regret my investment.
One of the weird things about The Bouncer — besides everything about it, including its massive hype — is how it sort of feels like a contemporary game. At the time, the game’s cutscene/fighting/cutscene/fighting pacing seemed really strange. Some of the fighting sequences in the game last less than a minute. But you implemented a modern checkpoint system and streaming instead of clunky manual game saves and constant loading screens, it’d feel oddly contemporary, I think.
Hey. Hey, guys. Sorry we’re a little late. We wanted to make sure and take the time to get this episode soooo right. I think you’ll find it was worth the wait. Draw yourself a warm bubble bath, pour a vintage sherry, listen to some Chopin, and then turn off the Chopin and pop on Episode 4 of the Insert Credit Podcast. This week thosethreeguys are back to discuss:
1) Monster World‘s weird numbering conventions
2) The utility of Metacritic
3) The extent to which Sega does what Nintendon’t
4) Feline futurism
5) The joys of Steam
6) Kill Marry Boff: Round Two
7) Videogames as teaching tools
8) The ideal video game magazine
9) Miyamoto on Luigi
10) GBA shovelware
Thanks again to our man Andrew Toups for concentrating our combined raw genius into sweet love for your ear canals. And remember if you want in on the fun, it’s as easy as dropping a question to podcast@insertcredit.com.
And hey, here’s an idea: why not record yourself answering any of our questions and send it on over? Just keep it between thirty seconds and one minute, and we might just play it on the show. Looking forward to hearing from you cats and kittens.
In Talmudic Judaism, there is a principle known as “Chazakah”. This principle dictates that if something occurs three times, it is safe to assume that this occurrence has been established as the status quo. By this token, the Insert Credit podcast is now an irrefutable facet of our reality! This week, Frank “C-Note” Cifaldi, Tim “T-Bone” Rogers, and “Reckless Abrandon” Sheffield (all pictured above) join me once more to discuss the following topics:
1) How many vowels there are in “Ouya”
2) Brandon’s Groundhog Day dream
3) Batman vs. Batman
4) Molyneux’s Box
5) The Seinfeld of Video Games
6) Storyboarding the next DOAX
7) Aron Boag and the Value of the Vita
8) shagagamer.com
9) Insert Credit: The Webcomic
10) “It’s Hyperdimension Neptunia, Mom!”
You may notice that our podcast no longer instills the innate longing to jab toothpicks into your eardrums until the very concept of sound is a distant memory. This is entirely owed to our new sound editor, the grammy-nominated Andrew Toups. You may know him as the guy who composed the undeniably radical soundtrack of ZiGGURAT. Well here’s a fun fact: he is also the progenitor of every original song you hear on this podcast! We hope you grow to love him as much as I do.
NOW AVAILABLE THROUGH THREE (3) EASY METHODS:
Subscribe on iTunes here
Get the .xml here
Or download directly here!
Hey, Jerks: Do you want to hear your dumb question on a future episode of the Insert Credit Podcast? You too can experience the sublime apotheosis of Aron Boag by sending an e-mail to podcast@insertcredit.com! Our operators are standing by (I am our operators).
6) Which Street Fighter character best represents the alternative medicine industry
7) Penny Arcade Sells Out (or: insert credit versus kickstarter, round two)
8) The best video game names
9) The fighting game subculture
10) The meltdown of 38 Studios
I’m sure someday we’ll all look back in fond nostalgia at this time when we were still adjusting to our audiolegs. Regardless, we guarantee A-Grade gametalkin’ and S-Grade laffs!
And remember: you too can hear your questions and suggested topics on the show by sending an email with the subject line “Insert Credit” to gorblax (“a t”) gmail ( “d o t “) com!
BONUS UPDATE: Did you remember listening to this podcast and being overwhelmed with the desire to puncture your eardrums with toothpicks until the very concept of sound was a distant memory? Well now you don’t have to — our brand new sound editor Andrew Toups has graciously remastered this episode for your listening pleasure! Thanks Toupsie!