Our beloved panel covers big game worlds, big game choices, and big twin Tallaricos.

Questions this week:

  1. Jason Schreier asks: Which Mario stage/level/kingdom/board would you want to live in and why? (04:02)
  2. How do you trick a player into feeling like your video game world is big? (10:23)
  3. What do people mean when they say that choices you make in a video game should matter? (17:40)
  4. Dirtbag Dusting - Sam: What game emotionally resonated with you most as a teen? Vermont Boy: What games are most improved by listening to something else? Anonymous: What game has the longest time between setup and payoff? (24:58)
  5. Alex Jaffe asks: Is there any reason for a game with a controllable character to not have a jump button?(38:40)
  6. Which video games have caused industry-wide shifts in graphical aesthetics? (45:52)
  7. What video game characters do you think would most overuse emojis? (50:09)
  8. Review the Rubik’s Cube. (53:57)

LIGHTNING ROUND: Name Design (58:50)

Recommendations and Outro (01:05:13)

Discuss this episode in the Insert Credit Forums



Brandon: Stonewall's Jerquee, A Man Called Hawk on Tubi, reevaluate your taste prejudices every once in a while

Tim: Spell a word in an interesting way if you’re a vegan snack company, don’t ask Tim about anything diet related

Frank: Deweys Cookies

Jaffe: See a dentist

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Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by goop lord. Original Music by Kurt Feldman.