The panel returns to classic formation to cover UX design, Microsoft acquisition developments, gross Yoshi, and sellouts within sellouts.

Questions this week:

  1. From Simone de Rochefort: What else should Microsoft acquire and make exclusive? (03:33)
  2. What is The Day The Clown Cried of video games? (10:19)
  3. What makes a New Game+ feature the most enticing? (11:41)
  4. What are common terms game designers use that game players don’t? (17:10)
  5. How can User Interface inform the themes and story of a video game? (24:52)
  6. Let’s criticize some things we want to bring attention to. (31:13)
    Insert Credit Ad Break: Midautumn and Games and Feelings (37:04)
  7. JackOakleaf asks: How long should a cutscene be? (39:55)
  8. Which video game protagonist’s job would you want to do the least? (48:02)
  9. What is The Day The Clown Cried of video games? (54:19)

LIGHTNING ROUND: Famicom Feud - Video Game Playboy Appearances (01:02:47)

Recommendations and Outro (01:19:47)

Discuss this episode in the Insert Credit Forums

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Brandon: Plug things on different CRT inputs into different power strips to reduce interference, Bullet Train (2022), Shudder TV if you’re Frank, Joe Bob Briggs

Frank: please do not actually mark Video Game History Foundation donations as “for Playboys”

This week’s Insert Credit Show is brought to you by Midautumn, Games and Feelings, and patrons like you. Thank you.

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Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn. Original Music by Kurt Feldman.