Our heroes share thoughts on twenty years of achievements, developers responding to player feedback, and whether nail bats count as blunt weapons.

SHOW NOTES:

1: When has the appeal of a popular game eluded you? (05:24)

Credit Report (11:40)

2: How have trophies and achievements impacted video games over the past 20 years? (13:39)

3: Let’s talk about that MindsEye DLC (20:21)

4: Give me your dream video game blunt rotation (which is to say, three items to cycle through as blunt weapons in a video game) (25:31)

5: Issac asks, what makes a good sick game? (32:47)

6: To what extent should a studio consider the feedback of their playerbase, and when should they ignore it? (39:34)

7: What is the realizing you’ve been to a restaurant too many times because the workers know who you are by sight of video games? (44:51)

LIGHTNING ROUND: Circle K Corral (51:11)

Recommendations and Outro (59:34):

This week’s episode art was done by Gilbert Smith. Insert Credit Show is brought to you by patrons like you. Thank you.

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Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn. Original Music by Kurt Feldman. Episode art by Gilbert Smith.