Frank Cifaldi, Tim Rogers and Brandon Sheffield divine the difference between spite and guilt, develop a cool season pass, and steal the International Prototype of the Kilogram.

Questions this week:

  1. When did you first start to feel out of touch with the modern gamer? (06:14)
  2. What role does spite play in video game development? (11:03)
  3. How can developers make the best of it when forced to build a “Season Pass” of post-launch content? (16:47)
  4. What’s the most vindicated you’ve ever felt by a video game? (22:17)
    Insert Credit Quick Break: Amazing Grace available 6/6 at 6:66 PM (27:27)
  5. Gaagaagiins asks: What studios best at naming games? (28:52)
  6. How do you make stealth good? (36:18)
  7. What is the opposite of video games? (41:23)
  8. Make a video game about the unit that establishes the pound (43:32)

LIGHTNING ROUND: Guess the User Review (47:13)

Recommendations and Outro (56:33)

Discuss this episode in the Insert Credit Forums

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Brandon: BelGioso Parmesan Snacking Cheese, pick your battles

Frank: Get an air popper

This week’s Insert Credit Show is brought to you by Amazing Grace available 6/6 at 6:66 PM, and patrons like you. Thank you.

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Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn. Original Music by Kurt Feldman.