the insert credit podcast, episode 21 – grim fans dango


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Frank Cifaldi, Patrick Miller, Tim Rogers, Brandon Sheffield


  • Mistakes as a game mechanic
  • Wii U: The Next Generation
  • Skyrim with guns”
  • Planning a Capcom restaurant franchise
  • Kratos vs. Bayonetta
  • When it became socially acceptable to talk about video games in public
  • Metroid: The Movie: The Soundtrack
  • The Fender Stratocaster of video games
  • Tim Schafer’s fanbase and what they want
  • Visual novels in America

  • Brainlord, “Natural Cave”
  • Shuggie Otis, “Purple”, “Sparkle City”
  • Sound editing by Andrew Toups

We’ve threatened you with it before, and this time we actually followed through — we had our very first livestreamed podcast! We had a blast doing it, so if the lord is willing and the creek don’t rise, that’s how we’ll be doing those from here on out. We were blown away by how many of you who showed up on such short notice! In the future, we’ll be keeping you in the loop through our Facebook group. So if you haven’t joined yet, now’s the time. Keep sending in your questions to, and we’ll see you later this week. Or, at any rate, you’ll see us.

alex jaffe didn’t realize his hair was getting that thin

regarding the perfect situational compound videofriction

regarding the perfect situational compound videofriction
a writtenthing about castlevania, by the milliseconds
by tim rogers

This week, a reader of my Formspring asked me a question regarding compound videofrictions. My 2,000-word answer details what I think to be the superlative example of what professional action game designers who look exactly like me often call “situational compound videofriction”: Richter Belmont’s back-step in Dracula X: Rondo of Blood for the PC-Engine Duo.

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the insert credit podcast, episode 20 – 9 cent convenience fee


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I’m gonna  be honest with you guys: there is no possible way we’re ever going to be able to live up to last week’s show. Prepare for every episode of this podcast to pale in comparison to Episode 19, because I don’t think we have it in us to do another one like that. It’s a once in a lifetime sort of thing, and if you heard it, it is now a part of you forever. Still, we can’t exactly leave you hanging, so Tim, Frank, and Reserve Panelist Patrick Miller show up this week for a nice chat about . . . these things:

1.  Roll-Playing Games
2. Games as recruiting devices
3. Warren Spector’s DuckTales
4. Level editors
5. “Playing for the story”
6. Four consonants which will change your life
7. Women in Rockstar games
8. Packing swimsuits
9. The most difficult type of video game to review
10. Bottom Line Reviews: Console Edition

Remember to rate and review our show on iTunes, guys! It’s not an inherently evil program, people. If you don’t have it you can just install it, leave us a review, and then uninstall it. Nobody checks that sort of thing. Come on, tell me you at least have a Facebook page. Because we’re on there too! Join the party! What? You have got to be kidding me, you don’t have iTunes or Facebook? Man.


Okay, let me think about this. All right. Here’s what we’re going to do: you can send an e-mail to with your questions for the show, or your recorded responses to one of our topics (60 seconds or less, please). You’ve got e-mail, right? I think they give you one with your birth certificate now. The government can fine you for not having one.

Thanks again to Andrew Toups for coming through with some most excellent sound editing! Did you know he’s in a band? I saw them last week and they were pretty hot. Here is their Wikipedia article. We don’t even have a Wikipedia article! So that’s pretty impressive. Talk to you next week!

alex jaffe revels in being “that guy”

the insert credit podcast, episode 18 – gamesptoptp


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Hey, kids! We know last week’s episode was a little spooky, so we’re calming things down this week with a quiet affair with just tim, frank, brandon and yours truly. You know, like it was in the first month of the podcast, except this time we almost know what we’re doing. I think this is one of our best episodes! But don’t take my word for it, judge for yourself after hearing us cover these astounding topics:

1. Sanford and Son on the PlayStation Vita
2. Polygon’s search for an identity
3. Preorder bonuses and collector’s editions
4. Surviving the Devil
5. Explaining Dishonored to your mom
6. Disney’s LucasArts buyout (LucasArts’ Disney buyout? One of those)
7. Spoiler-free Portal 3 predictions
8. Square Enix charging us like 15 bucks for mobile games
9. The P.T. Barnum of video games
10. Owning a GameCube

MORE GOOD NEWS: The Insert Credit Podcast is now on Facebook! If you’re one of the billion people on this planet with a Facebook account, you can use the pre-built Facebook interface to indicate that you like us by hitting the button with the thumbs-up sign (in many cultures, the hand signal which indicates approval) and the word “like”. Discuss our episodes, our topics, our music, our game show rounds, tell us who you want on the show, who you’d like back on the show, which of our panelists is the cutest, and meet your fellow fans.

While you’re using the internet to indicate your approval of this podcast, you can go to iTunes and leave us a rating and review, or email me at with your feedback, your fanmail, your questions for future episodes, or your own audio recording of 60 seconds or less responding to one of our previous topics. Special thanks once again to Andrew Toups for knocking it out of the sound-editing park this week.

And as for you, listeners: as the Pokemon Center nurse ominously says, “We hope to see you again!”

alex jaffe once preordered kingdom hearts: 358/2 days for the puffy stickers but never got them